World of Warcraft: The Roleplaying Game

World of Warcraft: The Roleplaying Game is the second edition core rule book for the Warcraft RPG, the successor to Warcraft: The Roleplaying Game. The new game was updated with second edition rules and moved the series closer to the time frame of the World of Warcraft MMORPG.

In addition, the new game includes rules for adapting material from the previous game. However, some of the previous mechanics were deemed incompatible with the new system, or had been replaced with new versions which eliminated their use in the new series. A conversion document was released separately to assist player's in the conversion process. World of Warcraft: The Roleplaying Game doesn't entirely replace the original core rule book, Warcraft: The Roleplaying Game, as it covers a separate time period in the Warcraft timeline and also contains new material related to a more recent point in history.

The earlier books in the series were known for having short stories, but unfortunately there are little or no short stories printed in the new series, with only the core rulebook containing a simple introduction to the book. This has since changed, as Alliance Player's Guide and Horde Player's Guide include several short stories.

Strangely, the maps of Azeroth (world) included in this updated version share more in common with the early Alphas version of the world-map; as a consequence, whilst more detailed than the maps found in the Warcraft RPG, there are key details missing. Such as the entire continent of Northrend; while it does receive a continent-specific map in the Lands of Mystery sourcebook, it is absent from the world-map present in both that book and the core-book.

Like its predecessor, the Warcraft RPG, the World of Warcraft: The Roleplaying Game is not canon.